![]() ![]() In Historic I am excited to see it played alongside Pelt Collector which can help it draw cards as early as turn three. The 3/3 for two is a solid body and it offers an enticing way to keep your hand full as you continue to deploy threats. With green stompy decks seemingly being just outside of the metagame in both Standard and Historic, Werewolf Pack Leader might be able to give them the push they need to break through. At the very least I think it could see play being brought in from the sideboard against control decks. The three abilities combine to make what I assume will be an exciting addition to Standard. White weenie decks often end up with an empty hand and so getting to buff one of your small creatures into a giant double-striker for five mana is a very reasonable cost. What really takes this card over the top is the third level, which reminds me of Embercleave. In aggressive white decks it will provide some protection from instants and then quickly become an Anthem for just three mana. Of all of them, my pick for the best is the Paladin Class. Each one has one ability to start and can be leveled up to gain more. Until then it will likely be best utilized in the sideboards of control decks, to bring in against Mono-White and Mono-Red where the 4/3 body will be a great blocker.įorgotten Realms includes a cycle of 12 “class” enchantments, one for each player class in the 5th Edition D&D Player’s Handboo k. Once Giant Killer and Heartless Act rotate from Standard I think Gelatinous Cube could see quite a bit of play. However, if an opponent has removal for it on hand then it’s impact will be negligible. In general, the cube will be better against decks without much removal and against creatures with indestructible. The most obvious comparison for Gelatinous Cube is Ravenous Chupacabra, which is a card that saw a lot of play in Standard. That way a player can hold up the ability of Gelatinous Cube to respond to a removal spell while also having other options. Luckily, the ability can be activated at instant speed, which means Gelatinous Cube will be at its best in decks that have multiple instants such as Behold the Multiverse and Shark Typhoon. The cube gives opponents an opportunity to get their creature back, which will create an interesting tension and require you to decide how much time to give them. If the Gelatinous Cube exiles a creature for too long, it will dissolve for good. This card has exactly that mechanic plus the perfect flavour to match it. I have always wanted to see a Banisher Priest type of card that has the ability to send its target to the graveyard, so it can’t come back. This may be my favourite card in the entire set. It will be exciting to see what happens in the coming weeks, although I wouldn’t be surprised if Demilich pushes Izzet decks to the point of something getting banned. On top of all this, Demilich could absolutely find its way into other Historic decks. On turn four you can play three cantrips and a Faithless Looting and then cast Demilich from the graveyard for free (and potentially bring back some Phoenixes as well). Demilich adds another angle of attack because it can be discarded and played relatively easily. One issue that current Izzet decks have is that Arclight Phoenix is the only card they want to discard to Faithless Looting. Demilich could potentially come and replace Crackling Drake or Stormwing Entity right away. In Historic, Demilich has a clearer role to play because Izzet Phoenix provides an existing spell-focused blue deck. All of these creatures just want to be played alongside a multitude of instants and sorceries. The first place I would try Demilich in Standard is UW Magecraft, alongside Leonin Lightscribe and Clever Lumimancer. I think it is powerful enough that it could certainly support this, and post-rotation it could even be an important part of the meta. ![]() In Standard, Demilich will need to create a new home because there is no clear deck for it to fit into as is. This mythic rare combines some of the best features of Dreadhorde Arcanist, Stormwing Entity, and Hogaak, Arisen Necropolis stapling them onto one reasonably costed creature. I’m going to start with Demilich, which I expect to be the most impactful card of the set. This marriage of Dungeons & Dragons and Magic: The Gathering has a ton of flavourful and exciting new cards, and because the set is coming in the place of a core set they will all be legal in Standard and Historic! Today I’ll be looking at some of the most powerful new cards and how they might impact constructed formats. It’s finally here! The Forgotten Realms are upon us, and Arena players are getting their first taste of the new set. Historic, Into the Arena, MTG Arena, Spoilers, Standard ![]()
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